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INFORMATION
quick links
Rules -> obey them or else
History -> what's happened so far
Encyclopedia -> know your stuff
Sync Rate Index -> the ranks
Advertising -> and affiliating
Players -> about our members
Faces -> claim your character's
the staff
Spirit/Ryo-kun -> administrator
Kita -> administrator
Cassiel -> co-founder
Salinger -> co-founder
credits
D. Gray Man is owned by Katsura Hoshino, Shonen Jump, Viz Media, and Funimation. All characters, plots, and custom content belong to their rightful owners. (This includes any content found on the old Proboards site) Do not steal from us. Skin © MIMMY! of RCR and RPG Underground.
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WELCOME TO BG&E
from the past one can infer the future
There is a war being fought right under your nose. While the majority of you humans go about your day in blissful ignorance, thousands of people are dying at the hands of the Noah Clan. Your loved ones could already be dead and you wouldn't even know it until they shed their disguises and tried to kill you.
Don't think they won't do it, either. They are no longer your best friend or lover; they are simply machines programmed for destruction and they are hidden behind the mask of a normal human, perfectly blending in amongst society.
They are everywhere. The woman behind the check-out counter, the young boy sitting on the bus, even a political leader could all secretly be murderous weapons of the Noah.
Scared? You should be. But do not fear for long, for there are people out there with the ability to destroy these monsters. Belonging to an army funded by the Vatican, these gifted humans will purify the Earth of the Noah clan and save humanity... we hope.
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AFFILIATES
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Welcome back; your last visit was on A minute ago
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Outdoors Just outside of Headquarters is a wide, barren area that suddenly drops off a steep cliff on all sides. This cliff is at least 20 stories high and rather dangerous to climb; however, some newer members fail to notice the elevator built into the cliff's side and end up scaling it like a rock wall. Subforums: Forest,
Garden,
Pond
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Floor One Enter HQ after being scanned by the security unit at the front door and find yourself in a large, candlelit corridor with black suits of armor lining each side, watching you with a security camera in every helm. Several yards ahead is a fork. One which leads to the dining hall, another leading to the training grounds. In the center is an elevator, a door leading to a staircase, and the door to the supervisor's office between them. Subforums: Dining Hall,
Supervisor's Office,
Training Grounds
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Jun 12 2009, 04:11 PM In: » Sync Rate Points Claim By: Central |
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Floor Two Stepping out of the elevator or stairwell, you'll find yourself in a bustling hallway filled with human employees. The hall is brightly lit to an almost blinding white and the floor is covered in black and white tiling. Like on the first floor, the second has a fork in the hall with four separate paths. One leads to the science department, two leads to the medical ward, three leads to the security room, and four leads to the research lab. Subforums: Science Department,
Medical Ward,
Security Room,
Research Lab
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Aug 12 2009, 06:46 AM In: » Pieces [Prologue to 'Th... By: Kaiten Incrociare |
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Floor Three The third floor offers members of the Order quiet (or not so quiet) relaxation. Yet another dark hallway forks into four paths which lead to the library, the lounge, the game room, or the spa. Subforums: Library,
Lounge,
Game Room,
Spa
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Nov 15 2009, 10:03 PM In: » Hail, The Conquerin' He... By: Aidan Pioske |
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Floor Four Finally a corridor that doesn't split. Walking down here, you will see a seemingly endless number of doors on either wall, numbered evenly on one side and oddly on the other. Welcome to the dormitories. Each room is quite spacious and contains one twin bed, one dresser, and one desk. There is also a walk-in closet and an attached bathroom that you share with the dorm to your left.
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Jun 5 2009, 01:25 AM In: » The Dormitories By: Central |
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Floor Five You are almost at your last stop. Here is the top most floor of HQ and also the creepiest. Stepping off the elevator or out of the stairwell will bring you face to face with a large, oak door that opens into a gothic styled church. If you turn left instead of opening the door to the church, you will discover Hevlaska, a machine that stores innocence and calculates sync rates. If you turn right at the church's door, you'll arrive at a dark hallway with doors on either wall. These are the storage rooms. What's in them? No one knows. At the end of this hall you may turn left and enter an even darker hall that's said to be haunted. *spooky noises* Subforums: Hevlaska,
"Haunted" Corridor,
The Chapel
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The Roof You'll need to take the stairs in order to reach the roof of HQ. Once you exit the stairwell, you'll come to a large empty area with tall railings along the edge of the building. The entire roof is covered in black gravel. Near the edges are solar panels and a heating/cooling system. It's quiet and a good place to sit and think.
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Our members have made a total of 1,536 posts We have 44 registered members The newest member is Voltus Severus Most users ever online was 14 on May 27 2009, 07:46 PM |
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